#include "Play.h"

void Play::update(Game* game, float frameTime)
{
	// Update Managers
	EntityManager::update(frameTime);
	MessageHandler::update();
	AnimationPlayer::AnimationPlayer();
	ForceRegistry::update(frameTime);
}

void Play::draw(Game* game, ID3DXSprite* sprite)
{
	// Draw entites
	EntityManager::draw(sprite);
}